Regional Economics: Theory and Practice

The video game industry in the modern industrial economy

Vol. 15, Iss. 5, MAY 2017

PDF  Article PDF Version

Received: 25 September 2016

Received in revised form: 2 October 2016

Accepted: 13 October 2016

Available online: 15 May 2017

Subject Heading: LOCAL MARKETS

JEL Classification: C88, L82, L86, L89

Pages: 953-966

Kozyr' N.S. Kuban State University, Krasnodar, Krasnodar Krai, Russian Federation

Astakhov A.V. Kuban State University, Krasnodar, Krasnodar Krai, Russian Federation

Importance The article discusses the issues of development of the video game industry in Russia, which represents a significant segment of the RF economy, still having no statistics on the video-game producers and formalized companies.
Objectives The article aims to identify current trends in and prospects for the development of the video game industry in Russia.
Methods For the study, we used the video game industry survey data and reviewed the scientific publications of Russian experts.
Results We have investigated the global market's volume and preferences for gaming devices, examined the personnel aspect of the Russian video game industry, and made an analysis of Russian consumers and producers of video game products.
Conclusions There are no skills training programmes in Russian universities, professionals acquire knowledge on their own. Video game development in Russia has a large amount of customers and good market growth. It is not affected by the geopolitical trends and sanctions against Russia. Video games are the resource of mass consciousness formation, a tool to promote the products of other sectors of the national economy and a potential source of reproduction of the knowledge economy. It is necessary to identify the video game industry as an economic activity and formalize the special terminology used in this field. The lack of professional educational programmes on skills training limits the development of video game production in the Russian Federation. Legislative regulation of the game industry is also required.

Keywords: GameDev, video game, multimedia, development, production, computer game


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